Aprendo a programar

Aprendo a programar is a programming course based on the Scratch methodology, developed by MIT, one of the most prestigious universities in the world. Our courses enable children to learn programming intuitively through the use of visual blocks.

Role Founder | UX/UI Design
Year 2015 - 2019

Skills

  • Learning Experience Design
  • Product Design
  • UX/UI Design
  • Video Editing / Voice Over
  • Scratch

Responsibilities

  • Product definition and design
  • Creative direction
  • UX/UI design
  • Editing, voice-over and audiovisual content production
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Description

Aprendo a programar is an educational project I founded and designed with the aim of bringing programming closer to children in a clear, visual, and accessible way. I was responsible for product definition, learning experience design, and visual identity, with particular attention to interface simplicity and the progressive understanding of concepts.

In addition to pedagogical and visual design, I edited and recorded the voice-over for the video content, working on narrative, pacing, and tone to sustain attention and support self-guided learning. All audiovisual material was conceived to reinforce logic, creativity, and learner confidence.

The project combines design, education, and audiovisual content within a coherent environment designed to help children learn programming in an intuitive, hands-on, and motivating way.